The seven boss achievements
The achievement schema names seven bosses. A no-damage run and a separate all-boss recording use the same seven names, which makes the list reliable even though the developer has not published a boss roster.
Wide table — scroll sideways on a phone.
| Boss | Identity note |
|---|---|
| Blight Beast, Alvus | First recorded boss |
| Blight Dweller, Endonta | Recorded third in one run |
| Blightwalker twin, Numbra | Recorded second; Pramun is a later rematch |
| The Creature | Possessed Amari Saram; same fight as the Amari page |
| Blight Behemoth, Ulgoro | Mid-late encounter |
| Blightwalker twin, Pramun | Numbra rematch; projectiles can be destroyed |
| Protosin, the Heralds of Blight | Final boss; considered easier than several mid-game fights |
One nuance: Numbra and Pramun are both blightwalker twins. They are separate encounters, not a naming error. The Amari fight is one entry, so the count stays at seven.

Blight Beast, Alvus 
Blight Dweller, Endonta 
Blightwalker twin, Numbra 
The Creature 
Blight Behemoth, Ulgoro 
Blightwalker twin, Pramun 
Protosin, the Heralds of Blight
Encounter order
Two independent recordings share this order: Alvus, Numbra, Endonta, Possessed Amari, Ulgoro, Pramun, Protosin. That consistency is evidence of a common route, not proof that the game forces it.
The world is nonlinear and the clear's chapter labels are community wording. Treat the order as the usual path through the story, not a lock on your save.
Before any boss
- Scan when the health bar appears. Scanning exposes weak points and is the intended first move.
- Top up Heal Lifeblood at an Evolve Chamber before entering.
- Respec into health, healing or damage if the current build is not working.
- Turn on lock-on; several fights are materially harder without it.
- Carry a missile answer for armour and a precise weapon for small weak points.
Bosses are tanky and multi-phase. A long fight is normal, and emptying a rapid-fire weapon into an immunity phase wastes the attempt.
Which fights are hardest
Player and creator reports put Possessed Amari as the spike. Protosin, the final boss, is described as easier than several mid-game encounters. Pramun is a stronger Numbra rematch, but its projectiles can be destroyed, which changes the fight.
These are attributed impressions, not measured difficulty ratings. Your build and whether you use lock-on will matter more than a ranking.
Detailed fights
The Amari encounter has its own page with preparation, corner tactics and the locked-arena warning. Other bosses do not yet have verified move lists; this index will link them if they are added.
Read the Amari boss guide before the late fight. For the weapon side, see weapons and the Gatling Blaster.
Questions players ask
How many bosses does Moadra have?
Seven boss achievements: Alvus, Endonta, Numbra, The Creature (Possessed Amari Saram), Ulgoro, Pramun and Protosin.
Is The Creature a separate boss?
No. The achievement The Creature is Possessed Amari Saram. Counting it separately would give eight names for seven fights.
What is the boss order?
Two recordings share Alvus, Numbra, Endonta, Possessed Amari, Ulgoro, Pramun and Protosin. That is the common story route, not a confirmed forced sequence.
Where are the boss weaknesses?
The scanner shows them during the fight, but no written weakness chart has been published. This site does not invent one.
Sources
Checked 2026-11-05. Facts are attributed to the original pages and recordings; this site has not played the game. Scores, prices and patch state can change after that date.
- moadra.net — BossesSeven boss names and the Possessed Amari Saram identity.
- Steam achievement schema — app 171373021 achievement names and descriptions.
- moadraguides — All bossesThird-party boss order and difficulty observations; opening Amari fight is unwinnable.
- CrankyTemplar — all bosses, no damageBoss order, Pramun rematch and the one unavoidable hit before Amari's final phase.
- Gaming Plus TV — 10 things the game doesn't tell youCreator guide on eye barriers, charged-shot lift, dash without i-frames, heat and map pins.
